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SEC finds nothing wrong with Florida-Kentucky delay of game non-call


The most controversial call - or non-call, depending on what shade of blue you wear - came in the first overtime of Florida's 36-30 triple-overtime win over Kentucky on Saturday night.

Many say that decision cost Kentucky the game, but that's not necessarily true. A flag would have still allowed Florida a last-gasp chance to tie and thus extend the game into a second overtime, albeit in a 4th-and-12 from the 14, rather than a 4th-and-7 from the nine.

The SEC has reviewed the tape, and found nothing wrong:

“At the request of the University of Kentucky, consistent with SEC protocol, the conference office reviewed the fourth down play in the first overtime of the Kentucky-Florida game and has determined the officials applied the proper mechanics and guidelines that are in place to determine when a flag should be thrown for delay of game,” the league said in a statement. “The back judge is responsible for delay of game calls. The procedure for the back judge is for his eyes to stay on the clock when it nears zero. When the clock hits zero, he immediately looks from the clock to the ball. If the ball is moving, there is no delay of game. If the ball is stationary, a delay of game penalty is called.”

When reading it that way, it makes sense. There is no horn or omnipresent red light to help the officials like in basketball, and there is also no way to watch the play clock and the ball with full attention at once. Giving the center those extra milliseconds to move the ball feels like the best possible protocol.

If I'm Mark Stoops today, my biggest beef with the conference is that a delay of game penalty is somehow not reviewable. What could be more cut and dry? If any armchair zebra on Twitter can see a clear delay of game, a replay official can, too.